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Blender Latest Version
Blender for Mac OS X is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. Blender offers a complete range of tools to thoroughly develop 3D animations and design. Its revolutionary, non-overlapping and non-blocking UI delivers unsurpassed workflow. Blender is not available for iPad but there are plenty of alternatives with similar functionality. The most popular iPad alternative is Shapr3D, which is free. If that doesn't suit you, our users have ranked more than 100 alternatives to Blender and 13 are available for iPad so hopefully you can find a suitable replacement.
Blender 2.44 (10.3)
- Released:
- Feb 24, 2011
- Size:
- 12.75 MB
- Downloads:
- 585
- Rating:
Blender Popular Version
Blender 2.44 (10.4)
- Released:
- Feb 24, 2011
- Size:
- 10.04 MB
- Downloads:
- 1,304
- Rating:
Select Version of Blender to Download for FREE!
Software Version | Release Date | Size |
---|---|---|
Blender 2.27 | Feb 24, 2011 | 2.68 MB |
Blender 2.28c | Feb 24, 2011 | 2.76 MB |
Blender 2.28 | Feb 24, 2011 | 2.91 MB |
Blender 2.28a | Feb 24, 2011 | 2.91 MB |
Blender 2.30a | Feb 24, 2011 | 2.31 MB |
Blender 2.31 | Feb 24, 2011 | 3.11 MB |
Blender 2.31a | Feb 24, 2011 | 3.10 MB |
Blender 2.32 | Feb 24, 2011 | 2.99 MB |
Blender 2.33 | Feb 24, 2011 | 3.68 MB |
Blender 2.34 (10.3) | Feb 24, 2011 | 6.12 MB |
Blender 2.34 (10.2) | Feb 24, 2011 | 4.18 MB |
Blender 2.35a (10.3) | Feb 24, 2011 | 5.53 MB |
Blender 2.35a (10.2) | Feb 24, 2011 | 6.12 MB |
Blender 2.36 (10.3) | Feb 24, 2011 | 5.58 MB |
Blender 2.36 (10.2) | Feb 24, 2011 | 5.99 MB |
Blender 2.37 (10.3) | Feb 24, 2011 | 6.50 MB |
Blender 2.37 (10.2) | Feb 24, 2011 | 6.95 MB |
Blender 2.42 (10.3) | Feb 24, 2011 | 10.02 MB |
Blender 2.43 (10.4) | Feb 24, 2011 | 9.92 MB |
Blender 2.44 (10.4) | Feb 24, 2011 | 10.04 MB |
Blender 2.44 (10.3) | Feb 24, 2011 | 12.75 MB |
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Make a software request now!Blender Description
Blender is a 3D modeling program released as free software under the GNU license. It does typical 3D modeling functions such as modelling, texturing, skinning, animation, particle effects, water simulation, and creating interactive 3D applications among other features. It is comparable to other professional level 3D modeling applications.
Note: OSX versions that the software operates on is denoted in parentheses.
Blender Comments
Building Blender for macOS needs a bit of preparation. However the steps are not very complicated and if you follow the instructions carefully you should be able to build Blender.
macOS version 10.13 High Sierra and newer are supported.
Quick Setup
Install Xcode Development Tools
Download the latest version of Xcode from the Mac App Store for your system (it's free).
Install CMake and Subversion
CMake and Subversion must be installed and available to be used by Blender.
There are multiples ways to install them. We recommend using Homebrew. Follow the install instructions on the Homebrew website, then run in the terminal:
Other package managers like MacPorts and Fink work as well. Macos dock rainmeter. You may also install CMake and Subversion manually. This is more advanced and requires ensuring cmake
and svn
commands are in the PATH
.
Download Sources and Libraries
Now you are ready to get the latest Blender source code from Blender.org's Git repository. Copy and paste the following instructions into a terminal window. These will create a blender-git folder off your home directory and download the latest source code, as well as addons and external libraries.
For additional information on using Git with Blender's sources, see: Tools/Git
Building
The easiest and fastest solution is to build Blender with the default settings, and simply run this in the Terminal:
After the build finished, you will find Blender.app ready to run in ~/blender-git/build_darwin/bin.
Updating
If you later want to update to and build the latest version, run:
If building fails, it sometimes helps to remove the ~/blender-git/build_darwin folder to get a completely clean build.
Build as an Xcode project
Before starting with this section ensure you have completed the first three steps from the Quick Setup section: installing XCode, installing CMake, and downloading the external libraries.
If you like to work with the Xcode IDE and build Blender from within it, you need to generate an Xcode project.
Blender 2.9 Download
Generating the Project
This assumes that you have added CMake to your path as described in the Quick Setup. Then execute the following instructions in a terminal:
This will generate the CMake cache files and an Xcode project file in ~/blender-git/build_xcode.
Building Blender in Xcode
Go to the folder with the generated the project file, and double click Blender.xcodeproj to open it in Xcode.
Then follow these steps to setup your project:
Blender For Mac Os X
1. Choose Automatically Create Schemes if you are being asked after opening the project file.
El capitan download link.
2. Change the Active Scheme popup in the upper left corner of the XCode project window to install.
3. Select menu Product->Scheme->Edit Scheme
- Edit Scheme is located all the way at the bottom of the list of targets. Or just Press Command-<.
Blender 3.0
4. Select the Run item from the left view and you will see something like this:
Hackintosh el capitan dmg. 5. Select the Blender App from the Executable popup menu.
6. Click Close to save changes.
Now clicking the Run triangle next to the Active Scheme popup should build the application and launch Blender in the debugger.
Build with CUDA
Blender For Macos 10.10
See here for the instructions on building with CUDA support.