There are more creative weapons out there to help spice things up - if you're willing to mod your game, of course.In the next few slides, we're rounding up some of the most fun (and most interesting) weapon mods that you can use to spruce up your combat game in Starbound. Navigatore gps citroen c4 ds4 2017. We blasted through a lot of different. Page 1 of 2 - Observing chairs - Starbound the best option? - posted in Equipment: Looking at no more than $200. And I am not so light, so would need a =300# rating to be safe. But the chair itself needs to be reasonably light and fold up so not take up excessive space. Anything else out there worthy of consideration?
Quick Guide to Spawning Items
For the most part, spawning items inside of Starbound is fairly straightforward. You’ll be able to copy and paste the spawn command for items directly from our Starbound item IDs table. However if you’re required to manually enter the command, you can enter /spawnitem <ItemID>
to your console. Replace <ItemID>
with the corresponding ID for the item listed in the table below. There are additional parameters that can be used, scroll down to find the guide below.
Spawning Items In Starbound
Starbound Legendary Weapons
First things first. We’re going to need to enable admin mode in order to spawn items. In a singleplayer game, you can do this simply by opening up the console by pressing the Enter key and using the command /admin 1
. Enabling this mode unlocks all crafting recipes, makes you invincible, prevents energy loss and most importantly, allows us to access admin commands. To disable this mode in singleplayer, use the command /admin 0
.
In a multiplayer server, you will need to have the game server administrator give your account admin privileges. Once you have them, you’ll be able to use /admin 1
and /admin 0
just as you would in singleplayer.
Now that we’re an admin, we can begin spawning items. Let’s take a closer look at the /spawnitem
command and its available arguments.
/spawnitem
/spawnitem <ItemID> <Count> <ColorCode>
Description: Spawns the specified amount of the selected item at your cursor.
Arguments:
- <ItemID> – use the list above to find this. Search for the item you want, and enter its specified ID here. Most of the time, it will just be the name of the item with no spaces.
- <Count> – the amount of the item you want to spawn. This will default to 1 if you choose to enter nothing.
- <ColorCode> – this can be used to spawn in items of different colors, but it must be entered in a very specific format. Note that if you enter something in this field, you must also include a
<Count>
, you cannot leave it blank. Refer to the color index below to select a color.
Example Colored Item Spawn
/spawnitem aegisaltbow 1 '{'colorindex':8}'
This will spawn a blue colored Aegisalt Bow from the location that your cursor is currently at.
Item Color Index
- Black
- Grey
- White
- Red
- Orange
- Yellow
- Green
- Blue
- Purple
- Pink
- Brown
Unique Weapons are specially designed weapons that are not procedurally generated, but have a fixed design - they will always have the same appearance, damage, fire speed, weapon tier and capabilities whenever they are found. The tag 'Unique Weapon' is also given in-game to weapons that do not fit a typical weapon type (such as Assault Rifle or Broadsword) but there are many of these more typical weapons that are also Unique but do not carry the tag due to engine limitations.
Many Unique Weapons exist to meet the requirements of a Solarium-tier Pre-Order backer pledge, where the backer was entitled to design a weapon to be included in the final release. Not all Unique Weapons were conceived this way - some are special drops from Bosses and weapons crafted by a player have fixed stats. Also, some weapon types, such as whips and fist weapons are never procedurally generated and so are always Unique Weapons.
Novakid player characters, unlike other races, will craft firearms instead of melee weapons - this is the only way to obtain some of the weapons on this list.
Due to design changes during development, some Unique Weapons are no longer obtainable through normal gameplay - these weapons have been omitted from this index.
Starter Weapon
You are given a single weapon at the start of the game, which can be upgraded later shortly before the final boss by completing a quest at the Ark in the Outpost.
Planetary Drops
These can appear as Treasure in Chests and Reward Bags obtained anywhere on a Planet, so long as the chest or bag is the appropriate Tier. Many backer-designed weapons have stats equivalent or slightly better than procedurally generated Tier 6 equipment and so appear in Tier 6 chests and bags.
Space Encounter Drops
These weapons have a chance to appear as Treasure in space encounters.
Quest-Specific Drops
Some drops are tied to specific maps and/or quests.
These items are rare, unique drops from defeating certain Bosses in the main quest.
Some side quests directly reward Unique Weapons.
Peacekeeper Store
You can also purchase some unique weapons with Peace Credits at the Peacekeeper Store.
Neo Laser Black Market Arms
When chasing wanted criminals found on your Bounty Board, occasionally they or one of their Gang members will drop one of these weapons on death. These weapons are currently otherwise unobtainable, and cannot be upgraded. The criminal gangs you apprehend all seem to use similar weaponry not found in more reputable establishments and are all laser-based weapons, hence these weapons are referred to as Neo Laser Weapons or Black Market Arms interchangeably.
Sometimes, these criminals will instead drop a Gang Broadsword, which are procedurally generated weapons made with their own exclusive pool of weapon parts; a hybrid 'Unique-Procedural' weapon type.
Crafted Weapons
These weapons are either produced by players or are 'crafted' by trading ingredients to Treasured Trophies or Biggy's Reputable Weaponry; both are found at the Outpost. All crafting recipes available at Biggy's are upgrades to existing weapons and can be found very rarely as blueprints on high-tier worlds. Once learned like any other blueprint, that character permanently gains the ability to craft that weapon class. However, they must first find the base weapon as a Universal Drop somewhere on a planet - the base weapons are never craftable.
Notes
This is a unique tool and so cannot be officially included on this list. It is an extremely rare Planetary Drop on Tier 6 worlds.
Novakid characters cannot craft any melee weapons - these are replaced by their unique firearm weapon crafts.